Business

How to Publish Games with a Grassroots Approach | Joe Bragg

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up,…

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Listen to this BEFORE you start an indie publishing company | John de Campos

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry.

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How to Make Money from Your Game Design Hobby with Joe Slack

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design. And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np

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Designing Games FOR and WITH Young Kids with Elan Lee

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and…

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Why You Should Create Print-n-Play Games with Jason Greeno

In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games. You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade. And you can find his game,…

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How to Design AND Publish games with Ben Downton

In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more! And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/

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10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach

Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a crowdfunding campaign.

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Small Games that Pack a Big Punch with Jason Tagmire

In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more!

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How to Have Massive Success on Kickstarter with Amy and Dusty Droz

In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs $39. You can late back their game, Botany, here: https://botany.backerkit.com/hosted_preorders

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How to Get Featured on Podcasts and Sound Great with Justin Kral

In this episode, I give my best advice on how to reach out to content creators and get featured on podcasts, and I chat with my friend, Justin Kral, a professional audio engineer about how to create an audio setup that sounds great.

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My Crowdfunding Failure: A Post Mortem with Andrew Lowen

In this episode, I chat with Andrew Lowen, and we break down a recent crowdfunding campaign I ran that I had to cancel. I talk about the mistakes I made and what I’m doing to fix things as I get ready to relaunch the campaign.

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The Legal Side of Creating Games with Zachary Strebeck

Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting them on the market. We talk about clauses to look out for in contracts, the pros and cons of NDAs, what you need to know about copyrights and trademarks, and a whole…

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How to Make Money Designing Games with Jamey Stegmaier

In this episode, Jamey Stegmaier talks about how to make money creating games. We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he had to start over and build a publishing company from scratch. He opens up about his biggest financial mistake. We…

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How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign. We spend most of the time talking about different aspects of marketing and break down examples from our own campaigns of what worked and what didn’t.

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How to Run a Publishing Company with Rob Dougherty

Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company. We talk about how Rob got started, how to actually make money, how to use Kickstarter effectively, and more.

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[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing. We talk about pros and cons, pricing challenges, community building, and more.

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How to Multiply Your Time with Carla Kopp

Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done. Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to figure out how to create more hours in the day. We talk about time management, scheduling, and all sorts…

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Community Building with Carol Mertz and Elan Lee

Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community. ​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and what it looks like to focus on the “crowd” portion of crowdfunding. And be sure to check out their latest Kickstarter project, Hand to Hand Wombat,…

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Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.They tell their origin story, share guerrilla marketing techniques, discuss mistakes they’ve made, and much more. Also, you can get 20% off in the Carma Games online store by using…

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[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert

Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman. We talk about asking for feedback, how to create engaging posts (and when to post them), paid promotion, and more.

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[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch

Jasper Burch, founder of Pine Island Games, dives into business plans and why you probably need one.

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Manufacturing Frequently Asked Questions with Hersh Glueck

Hersh Glueck, founder of Hero Time Manufacturing, discusses the most common pitfalls and frequently asked questions when it comes to printing a board game.Hersh lives in China and started a manufacturing company several years ago, so he has a ton of experience and knowledge when it comes to bringing a game to life. We also get into…

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Using Blue Ocean Strategy in Game Design with Marvin Hegen

Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more.

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A Look Behind the Scenes at Exploding Kittens with Carol Mertz

Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher.We talk about timelines, working with internal and external designers, pursuing excellent game ideas, how to get a job at Exploding Kittens, and more.

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How to Design and Publish Games with Justin Gary

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.

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Why to Self Publish…or Not with Andrew Lowen

Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing.We talk about the pros and cons on both sides along with how to make things work if you go the self-publishing route. And be sure to check out Andrew’s game, Deliverance, on Kickstarter HERE.

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[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota

Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more.

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Getting a Job in the Board Game Industry with Joe Slack

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research. And you can find Joe’s latest book about jobs in…

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The Board Game Identity Pyramid with Dennis Furia

Dennis Furia talks about the board game identity pyramid.The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game. You can find more about the pyramid HERE.

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Why You Should Crowdfund Your Game (or Not) with Laura Hoffman

Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game.Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers.​

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Taxes for Designers and Publishers with Wade Hayes

Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.). Here’s an excellent tax guide PDF…

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Board Game Logistics and Fulfillment with Sara Perry

Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics.Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more. And be sure to check out Sara’s game on Kickstarter HERE.​

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How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing.

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How to Stand Out in Retail with AJ Brandon

AJ Brandon, storefront manager at Board Game Bliss, discusses how to make sure your game stands out in retail.We talk about why some games stay on a store shelf for 2 minutes while other games sit there for 2 years. And we talk about what both designers and publishers can do to get their games noticed. And be…

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How to Promote a Game with Allen Wolf

Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it.We talk about how to contact game stores, traditional media, digital content creators, and more. [mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

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How to Design and Publish an Expansion with Patrick Lysaght

Patrick Lysaght, designer of Commissioned, discusses the process of designing and publishing an expansion for a game.We talk about the different kinds of expansions, design challenges, and what it takes to bring them to the marketplace. And be sure to check out Patrick’s expansion to Commission on Kickstarter HERE.

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How to Run a Publishing Company with Scott Gaeta

Scott Gaeta, founder of Renegade Game Studio, discusses his journey to become one of the most well-known publishing companies in the industry. We talk about business advice, marketing, game development, and more!

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How to Demo Games at Conventions with Sam Stockton

Sam Stockton, founder of B.A. Games, discusses everything you need to be planning for and thinking about when demoing your game at conventions (both in-person and online).Sam has been working conventions for years, and we get into booth setup, hiring volunteers, explaining your game, and more.

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How to Turn Gamers into Raving Fans with Casey Hill

Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans. Casey works for the software company Bonjoro which is hyper-focused on customer engagement and retention, so we have a lot to chat about when it comes to creating raving fans.

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Miniatures with John de Campos

John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game. We talk about the design process, materials, manufacturing, and more. And be sure to check out John’s game, Token Terrors, on Kickstarter HERE.

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Designing More than Just a Game with Malachi Ray Rempen

Malachi Ray Rempen, founder of Itchy Feet, discusses what it means to design more than just a game. We talk about branding, spinoff products, merchandise, and more. And be sure to check out Malachi’s game, Roll Camera! , on Kickstarter HERE.

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Designing Games in a Series with Justin Gary

Justin Gary, designer of Ascension, discusses what goes into both designing and publishing games that continue to have new content. We talk about content creation, different types of expansions, reinventing the fun for a game, and more.

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Designing and Publishing Small Box Games with Rachael Blaske

Rachael Blaske, owner of Five24 Labs, discusses everything that goes into designing and publishing games that can fit in your pocket. We talk about design constraints, managing expectations, marketing, and more.

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Designing Games for a Specific Audience with Phalgun Polepalli

Phalgun Polepalli, founder of DICE Toy Labs in India, discusses the process of defining your target audience and creating products for them. We talk about market research, community building, figuring out your ideal customer, and more. 

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Designing Games that Last with Brad Talton

Brad Talton, founder of Level 99 Games, discusses what goes into designing a game that lasts. We talk about creating games that are easily expandable, are easy to get into but provide depth for long-time players, and creating worlds that players want to keep coming back to. And be sure to check out Level 99’s latest…

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How to Turn Your Hobby into a Business with Chris van der Linden

Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession. It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts…

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Accounting, Taxes, and Game Design with Justin Marty

Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher. Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about…

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How to Fund a Game on Kickstarter with Gabe Barrett

It’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice.  I go through some of my favorite excerpts from the 50 interviews I did for the book and discuss why it’s such good advice if you want to fund a game on Kickstarter. Be sure to…

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Localization with Mohamed Alqadi

Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level.  We talk about not only translating a game but also changing the art and gameplay depending on where the game is being sold.

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Publishing Your First Game with David Smith and Travis Winstead

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game.  We talk about idea selection, creating a product, long-term planning, and more. And be sure to check out their game 10 Gallon Tank on Kickstarter HERE.

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How to Market a Board Game (Part 2) with Andrew Lowen

Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more.

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How to Market a Board Game (Part 1) with Andrew Lowen

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game. We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series.

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Fulfillment, Shipping, and Logistics with Toby Truman

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money. This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.

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Building a Collaboration Based Publishing Company with Shawn Stankewich

Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration. Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits. And be sure to check out Shawn’s game Calico which is on Kickstarter HERE.

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Running an Indie Game Publishing Company with Andrew Birkett

Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher. Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world. And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE.

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CE Marking and Board Games with Glenn Ford

Glenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box. There are a ton of misconceptions and misinformation about the process, and Glenn goes through everything step-by-step to make sure it’s crystal clear. And for more reading on…

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Media and Game Design with Ann Losito

Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer. In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.

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Freelancing in the Gaming Industry with John Brieger

John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.

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Going Pro in the Gaming Industry with Evan Derrick

Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry. Evan works for Van Ryder Games and has been a full-time pro for over a year. And be sure to check out Hostage Negotiator: Career on Kickstarter HERE.

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Product Management and Game Design with Patrick Rauland

Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design. Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter. Patrick’s game, Fry…

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[BGDL+] My Kickstarter Post Mortem

Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE.

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Boxes and Packaging that Sell with Adam Rehberg

Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about. If you have box questions for Adam, you can find him on Twitter HERE. And be…

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Shipping, Fulfillment, and Fulfillment Services with Seth Grier

Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board…

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How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett

Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter. We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more.

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Project Management and Working with Virtual Teams with Timo Multamaki

Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.Timo has a team of 40+ people from all over the world working on various games​​, so he’s had to become the glue that holds people together and keeps them on the same page…

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Going from Game to Sellable Product with Randy Hoyt

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.We go into marketability, sellability, usability and more.Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.

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Let’s Talk Game Reviews with Lance Myxter the Undead Viking

Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world. He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to…

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Lessons Learned as a Small Publisher with Marshall Britt

Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher.

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Advice from a Kickstarter Expert with Daniel Zayas

Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.

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Content as Marketing with Chris Rowlands

Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games. The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And…

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The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney

Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and…

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Going Pro in the Gaming Industry with Colby Dauch

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams. The article Colby talks about in…

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How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland

Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference. Please note that Mike was in a spaceship…

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