Getting Published Featured 2

How to Turn Your Hobby into a Business with Chris van der Linden

Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession. It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts…

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Accounting, Taxes, and Game Design with Justin Marty

Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher. Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about…

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How a Publisher Develops Games with Alan Emrich

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he…

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Going from Game to Sellable Product with Randy Hoyt

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.We go into marketability, sellability, usability and more.Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.

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Going Pro in the Gaming Industry with Colby Dauch

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams. The article Colby talks about in…

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