The Making Of

Designing Games FOR and WITH Young Kids with Elan Lee

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and…

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The Making of Imperium with David Turczi and Nigel Buckle

David Turczi and Nigel Buckle discuss the making of their hit games Imperium: Classics and Imperium: Legends.We talk through everything from the initial idea all the way to getting the games published and onto people’s tables.

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Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett

Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.I talk about pros, cons, design challenges, the business side of things, and more. And you can check out Hunted: Wode Ridge on…

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The Making of INIS with Christian Martinez

Christian Martinez discusses the making of his hit game, INIS. INIS is one of the highest-rated games of all time, and we go into everything from its title to its theme to its mechanisms. 

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The Making of Dungeon Ball with Gabe Barrett

For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball. I talk about how the game came to be and what went into its design process.  I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign.

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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes. Hunted has been a blast to design, and in this episode, I go through all the ins and outs of…

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Celebrating 100 Episodes!

Jamey Stegmaier is guest hosting, and we’re celebrating 100 episodes of the show! We’re talking past, present, and future with lots of interesting things thrown in.​​

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For the Love of Board Games – A Book by Erin Dean

Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed. You can check out Erin’s documentary, The Board Game Boom, here.

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The Making of Scythe with Jamey Stegmaier

Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.

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Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu

Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board. Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.I had a ton of fun with this episode, and I think you’ll get a kick out of it…

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