“Designing for publication and designing to play with your friends are two completely different disciplines that require almost opposite mindsets. Start there, and your life/work choices will become abundantly clear.”
— Eric Lang
Once your game is working well and lots of fun to play, you might start thinking about getting it published. But how do you do that?
On this page, you’ll find resources to help you contact publishers and pitch them your game. The road to getting your game on store shelves is typically a long (and sometimes discouraging) one, but just remember that it only takes one “yes” from one publisher to bring your game to life.
So, even if you hear a ton of “no’s,” keep your head up, and keep going.
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