Calum Taylor, designer of Motora, talks about balancing luck with player agency.

It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.

And be sure to check out Calum’s game on Kickstarter HERE.

1 comment on “Randomness and Player Agency with Calum Taylor

  1. Joe Pilkus says:

    Gabe,

    Wonderful interview ~ great insights, and I love to hear others define input/output randomness. Calum proved entertaining and informative.

    Cheers,
    Joe

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