“Playtesting, feedback. Playtesting, feedback. Long pause. Repeat. This will never cease to be the secret to making a great game.”
— Ben Pinchback
Playtesting is the purifying fire that all games must go through to find out if they’re actually any good or not. Until a game is tested, it’s really just an idea.
Just remember that there’s a huge difference between playing your game and playtesting your game. You’ll have to take on the mindset of a scientist as you subject your beautiful creation to test after test in search for its best possible form.
It can be a long, tough process, and there’s a lot to think about while testing your game, but hopefully the resources on this page will help you turn your testing sessions into efficient, information-gathering machines.
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