Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game.

Creating a civ game is no small task, and we get into all the ins and outs of putting one together.

1 comment on “Designing a Civilization Game with Jamey Stegmaier

  1. Joe Pilkus says:

    Fabulous conversation and I wish detractors of Tapestry would actually listen to the designer in that it was never his intention to go toe-to-toe with Through the Ages or other much-heavier civs; the Landmarks make the City Maps that much more stunningly beautiful and not to used for some other benefit; and that asymmetry sometimes means wildly different scoring.

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