Working with a Co-Designer with Jason Mowery and Chase Williams

Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.

We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)

1 comment on “Working with a Co-Designer with Jason Mowery and Chase Williams

  1. Joseph E. Pilkus III says:

    Gabe,

    Great episode! It was wonderful to hear a story of successful cooperation between two designers. It’s always encouraging to hear from other professionals who want to create an experience for their players. That’s what it’s all about. Anyone who do gets into this industry with an eye on the money is in for a rude awakening.

    I was particularly interested in their conversation discussing what each of them bring to the table. It resonated with me, having been invited to serve as a developer and eventually a co-designer on my first published game.

    Cheers,
    Joe

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