Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.
Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.
8 comments on “Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson”
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This podcast series is really great. Thanks guys. Wealth of knowledge and great guests.
Thanks, Travis!
I just have to say that I’m loving these podcasts. As a game designer wannabe and working on my game, these talks have GOLD information for me.
Awesome. I’m really glad they’re helping you along your design journey.
Gabe,
Great interview…and I appreciate that Dan explained the process. At the end of the day, it’s a business, there’s nothing personal about it. However, as a designer you need to ensure that you put your best foot forward and do your homework.
Cheers,
Joe
Exactly.
This one is worth listening to more than once. There is a ton of really great stuff in there.
I think its funny to hear the publishers make so many excuses. It takes very little money to produce a game, time, time spent by the designer is the largest one, then the publisher must assign a developer to the game. Other than that the publishers only job is to work to sell the game and many fall way short of this, ticket to ride could have easily been shelved and would have had it been in the hands of any other publisher, yes the game won an award but that was years ago and the publisher has pushed and pushed that game upon us. It’s a hit because the publisher wants it to be. Just go to Wal-Mart and look at the dumb games sitting on the shelf, those are quick-one-hit wonder games that stink.