Peter C. Hayward is back on the show, and we’re delving into the secret sauce of his personal design process. Hint: It all hinges on blind playtesting.
Peter is a designer, developer, and publisher, so he has the benefit of seeing games from lots of different angles.
2 comments on “The Secret Sauce of Game Design with Peter C. Hayward”
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The beginning as a little audio mix-up, lol. It’s the intro and the outro
Thanks for the heads up. It’s fixed now.