Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and Brent brings a ton of experience and insight to the discussion.
1 comment on “The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney”
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Gabe,
This is a must-listen-to” podcast for anyone contemplating running a KS. I’ve worked with a handful of folks, mostly from the BGDF site who have an idea and they want to immediately jump onto KS. There’s a reason why there’s nearly 200 BGG pages devoted to “KS projects doomed to fail” and similar items. This is an excellent behind-the-scenes look at one of the arguably fastest growing industries. I know you’ve shared these over at BGDF, but I highly recommend you widen your aperture to both Facebook and Twitter as there are hundreds (if not thousands) of amateur designers who would greatly benefit from this (and all of your other) podcast.
Cheers,
Joe