Bill Lasek, designer of Koi, discusses how to design programmable action games.
Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.
1 comment on “Programmable Action Games with Bill Lasek”
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Great interview, Gabe! Loved the information, Bill.