Frank West, designer of Isle of Cats, discusses the ins and outs of designing a polyomino game (games with those funny Tetris tiles).
Isle of Cats is one of the best polyomino games on the market, and we get into what makes these games fun, prototyping, and more.
3 comments on “How to Design a Polyomino Game with Frank West”
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As always – excellent stuff!
Thanks!
I’ve been working on a co-op polyomino game and this gave me some great ideas on how to speed up and make prototyping a bit more efficient.
I’ve been running into some design challenges based on the fact that in my game players are adding and removing tiles from their board each game, resulting in the available shape on their board changing each round.