Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.
Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed.
Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed.
Sell Sheet Examples on Pinterest collected by John Brieger:
Sell Sheet Examples on Flickr collected by Jeremy Commandeur:
How To Make a Sell Sheet– article on League of Gamemakers:
3 comments on “Pitches & Sell Sheets with Jeremy Commandeur”
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Gabe,
Great conversation with Jeremy! He had wonderful advice, especially in terms of pitches. The “pitch” is what we, by extension, call the “elevator pitch” (which I think I heard him say) ~ basically, what can you convey in 10-20 seconds. The “hook” is particularly important, given the fact that today, unlike even 7-10 years ago, there are a ton of games produced every year. As a developer, I was happy to hear him talk about a “snippet” of a game.
It’s interesting to hear the way Jeremy described Sell Sheets, as I’ve been telling people for years to craft their ell Sheet the way they do a resume for themselves. Keep it tight, using bullets for the narrative and add pictures. As someone who has sat on dozens of hiring panels, all of these comments resonated deeply with me.
Cheers,
joe
This was such a valuable episode. Thank you!
I had one question: how do you pitch your game if it’s too big for PnP? Do you consider some games too big for PnP? The game’s not necessarily overly complex, but it could be too big for PnP. Do publishers accept digital versions, like TTS or Tabletopia prototypes?
Thanks!
Dan
Yes, Tabletop Simulator is great for this kind of thing. It also makes it easy for you to show the publisher the game, and all they have to do is log in.