Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game.
Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.
1 comment on “Paying Attention to Detail with Lizzy Funkhouser”
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Absolutely enjoy Lizzy! She’s always so spunky and happy which proves infectious at the conventions. Great conversation and interview!