Mechanics

If theme is the “why,” mechanics are the “how.” They’re the systems that move your game from beginning to end. They give your game structure and guide players down various paths toward victory.

Contents

Start Here

Board Game Mechanics List

Rules versus mechanics

Core Game Elements

Mechanics, Dynamics, Aesthetics, and Board Games

Parallel Design – Main Mechanism VS the Rest of the Game

Euro and Ameritrash: Why Blanket Terminology Is Hurting Us

Building Your Game Mechanics

Experience VS Mechanics

Sagrada Bot vs. Viticulture Automa: Two completely different approaches to handling drafting and worker placement

Movement Patterns


Beginning and End

Determining Start Player

Moral Compass: The Last Turn


Scoring

How to Design Tie Breakers

Fine-Tuning Scoring on Hundred Kings War

Should Games Have a Catch-Up Mechanic


Mechanics and Theme

What Comes First: Theme or Mechanic?

Translating the Controlling Idea Into Theme and Mechanics

Mechanics and Theme: The Best of Friends!

Theme VS Mechanics: The False Dichotomy

Mechanics Are More Important Than Theme

Theme Is More Important Than Mechanics

Avoiding the Trap of Theme VS Mechanics

Mechanical Cousins


Economic

Trade Mechanic Equilibrium in Board Games

Market Mechanic Lecture: Retrospective


Cooperative

Cooperative Game Theory

Cooperative Games: Advice from the Experts

Lessons Learned from Co-op Games

Cooperative Games – The Very Definition of Multiplayer Solitaire?

Making Semi-Cooperative Games Work

Win Ratios in First Time Cooperative Play


Worker Placement

How to Design a Worker Placement Game Part 1

How to Design a Worker Placement Game Part 2

How to Design a Worker Placement Game Part 3

3 Blogs on All the Ins and Outs of Worker Placement


Drafting

Exploring Drafting


Deck Building

4 Blogs on All the Ins and Outs of Deck/Pool Builders


Take That

When Take That Works and When It Fails (Audio)


Trick Taking

Trick Taking Basics (Video)


Legacy

Epic Game Night Interviews Rob Daviau on Legacy Games

5 Things I learned While Developing Seafall

The Making of Pandemic Legacy

Designer Diary: Gloomhaven


More Reading

Game Mechanics That Prevent Ganging Up and Turtling

Five Great Game Mechanics

Change Up Your Core Mechanic

Probability for Game Designers

Lessons from Classic Games

Mechanics Face Off: Dice VS Cards

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