Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level. 

We talk about not only translating a game but also changing the art and gameplay depending on where the game is being sold.

2 comments on “Localization with Mohamed Alqadi

  1. Joe Pilkus says:

    Great interview and a wonderful perspective from a part of the world that never focuses on games and the industry we all love. Mohamed is a well-spoken, knowledgeable individual with a keen sense of what’s happening today in the MIddle East vis-a-vis games, publishers, and distributors.

  2. Nastola says:

    Thank you for this interview.

    I was very interested in hearing this podcast. The shared information is really interesting and insightful. I wondered how important it is to adapt our games to the culture for which we present them.

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