Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.
Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.
1 comment on “How a Publisher Develops Games with Alan Emrich”
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Gabe,
Wow! What a find…he’s really been there since the beginning. This has to be in your Top 10 interviews simply because who Alan is and what he’s been through these past few decades. As a creator of a 4X game, I tip my hat to the man who coined the term.
Cheers,
Joe