[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games

Content as Marketing with Chris Rowlands
Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your

How to Playtest like a Pro with Rob Daviau
Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games

The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next

Lessons Learned from Playing 5000+ Games with Tom Vasel
Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes

How to Organize a Design Space with Sen-Foong Lim
Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all. Here are links to some of
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals

Custom Components in Your Game with Edo Baraf
Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We