Ryan Laukat, designer of Sleeping Gods, talks about designing open world games.
Sleeping Gods is a phenomenal example of how a board game can pull off the open world experience, and we do a deep dive into basically every aspect of its design. I’ve also been working on an open world game of my own over the last couple years, so we get into the ways we overcame similar issues.
Designing Open World Games with Ryan Laukat
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