Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.

Jamey is one of the best designers on the planet, and after Charterstone, he’s got a TON of insight on how to design, develop, and publish a legacy game.

Charterstone Design Diaries

1 comment on “Designing Legacy Games with Jamey Stegmaier

  1. Joseph E. Pilkus III says:

    Gabe,

    Wonderful interview…for someone who broke onto the scene just a few years ago, he’s made a tremendous impact on the industry. He’s helpful and humble, creative and caring. I’ve had the pleasure to work on several Stonemaier titles, including Invaders from Afar, Rise of Fenris, and Charterstone. He’s a wealth of information on all aspects of our hobby…design and development, Kickstarting and traditional sales, production and fulfillment. If you’re planning to enter this hobby in any capacity beyond “gamer” then you need to read his blog and his book.

    Cheers,
    Joe

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