Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.
We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.
2 comments on “Designing Games that Tell Stories with Ignacy Trzewiczek”
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First off, Gabe I just want to thank you for making this podcast. I recently discovered it after finally taking the leap and pursuing my dream of becoming a game designer. I’m working my way through the episodes and just finished this episode with Ignacy, and I have to say that was so informative and I am really looking forward to listening to any future episodes with him. Thanks again for creating this fantastic resource.
Thanks, Rob. I’m glad you’re enjoying the show!