Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important.
We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques.
6 comments on “Designing an Awesome Print-n-Play with Martin Gonzalvez”
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Thanks. I really enjoyed the podcast, particularly the tips on best practices.
It would be great with a list of products that are recommended in this episode for print and play board games.
Thoroughly enjoyed this interview. While I’ve prepared very few games to play, as a Developer, I’ve created many, many print-n-plays which have served as prototypes for some clients. In answering the inquiry posed during the interview…would someone PnP Scythe? I did, as I worked on Invaders From Afar (Scythe’s first expansion) before the original game even shipped.
Cheers,
Joe
I can top that, Joe, I’ve done Scythe twice, as well as the expansions Invaders from afar, Wind Gambit, and Rise of Fenris. 🙂
Also enjoyed this episode. I think fiskars is swedish.
Thankyou to provide such a great information and already i am just fan of your blogs and the fan of the way of the wring skills.
I have a game to your readers so that they can play their Childhood game and can earn while playing
Ludo skill is a game which you can download and can play
https://www.ludoskill.com/How_to_Play.php