Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task.
1 comment on “Designing an Asymmetrical Game with Patrick Leder”
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Gabe,
What a wonderfully timely (adverb upon adverb) interview, as I’m in the throes of refining the Factions in our own game, Tradewars. It’s a very delicate balancing act, but I also agree with Patrick that achieving complete balance makes the game utterly boring. Two games that apparently throw the balance equation out the window include Glory to Rome and Cosmic Encounter. Anyway, wonderful interview and has given me some thoughts to implement.
Cheers,
Joe