Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game.

Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.

1 comment on “Designing a Narrative Driven Game with Nikki Valens

  1. Joe Pilkus says:

    Gabe,

    Nikki is quite the designer…while not everything is a “hit” with me, I admire the level of narrative placed into the games.

    Cheers,
    Joe

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