Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game.
Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.
1 comment on “Designing a Narrative Driven Game with Nikki Valens”
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Gabe,
Nikki is quite the designer…while not everything is a “hit” with me, I admire the level of narrative placed into the games.
Cheers,
Joe