Juma Al-JouJou, designer of Clans of Caledonia, discusses the design process for a farming centric game.

We talk about market economies, resources, balance, and more.

2 comments on “Designing a Farming Game with Juma Al-JouJou

  1. Fritz Bronner says:

    Hi Gabe,
    A really great, detailed, design strategy oriented episode! One of the best!
    I really hope you have Juma back to talk about his game biz process story, how he got it made, and out to the markets. Setbacks, discoveries etc

    Fritz
    Liftoff! & BARIS

  2. Joe Pilkus says:

    I’ve played around with some ideas for a “farming” game for a bit of time, and this interview aided me in rethinking a few things so I may have to get that design back out on the desk

Comments are closed.