Juma Al-JouJou, designer of Clans of Caledonia, discusses the design process for a farming centric game.
We talk about market economies, resources, balance, and more.
2 comments on “Designing a Farming Game with Juma Al-JouJou”
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Juma Al-JouJou, designer of Clans of Caledonia, discusses the design process for a farming centric game.
We talk about market economies, resources, balance, and more.
Comments are closed.
Hi Gabe,
A really great, detailed, design strategy oriented episode! One of the best!
I really hope you have Juma back to talk about his game biz process story, how he got it made, and out to the markets. Setbacks, discoveries etc
Fritz
Liftoff! & BARIS
I’ve played around with some ideas for a “farming” game for a bit of time, and this interview aided me in rethinking a few things so I may have to get that design back out on the desk