Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.
2 comments on “[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro”
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Very cool.
I watched Frank take his idea from a napkin all the way up to Kickstarter and it’s been an incredible journey. There has been a few stresses along the way but his perseverance and professionalism kept him going. I wish him every success with Pathways. No one deserves it more!
He’s an inspiration!